Unarmed — a counterintuitive design choice in Journey

Posted by on May 4, 2013 in the technician, your brain on art | No Comments
Unarmed — a counterintuitive design choice in Journey

I’m nobody’s idea of a gamer — Journey has been out for a year and I knew absolutely nothing about it when I decided to give it a go. From a gamer’s perspective, there is sweet bugger-all I can add to the discussion. But as a visual artist, one little design choice in particular intrigues […]